#battletech

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So where am I at with REMLAB? First off, as you can see it has been 10 years since I last updated the PHP/AJAX version of REMLAB that I have on SourceForge. This version I have largely abandoned this as the source code for it was a hot mess and needed to be completely rewritten. About 5 years ago, I [...]

I recently began playing with 3ds Max again to see if I can load up some of my old renderings. To my amazement very little has changed with that software in the last 12-ish years since I last worked with it. Suffice it to say, I could re-render a few of my old favorites and even made 8x10 prints from [...]

The latest update I put on SourceForge fixes a bunch of calculation bugs that I had come across plus some other tweaks. I also added preliminary structure/building construction to REMLAB as well. FASA never really flushed out the rules for designing building and installations. The orignal Compendium had rules for it but they just seemed to have too many unnecessary [...]

I just added REMLAB to SourceForge for all to see, play with, and then delete out of shear disappointment. Everything is there if you want to install REMLAB on your web server or local PC (more complicated than it sounds.) I will do my best at continuing development on it, but I won't make any promises. And finally in my [...]

I think I've got everything now in place and working. There are just a few things I need to fart around with, such as the 'Available Crits' box, but other than that this thing seems to be mostly bug free. I think it's safe to say this version of REMLAB is now caught up with the original application in terms [...]

This is a work-in-progress version of my REMLAB Mech Designer reengineering with AJAX functionality. Most of it is still incomplete, which includes printing. This is just to show off what AJAX (and a lot of Javascript) can do for this application, plus I get to use the latest buzz-word. I reused most of the original PHP code from the first [...]

And now for something completely different... a fully-functional totally web based Battletech Mech Designer! REMLAB is pretty much bug free, as far as I can tell. However, future development is going to be slow, because of other projects that I have that need to be completed, but for all intensive purposes, this project is as done as it needs to [...]

I currently not working on any large-scale projects, but I am working on a lot of short character animations. I'm also trying to get more into Blender as well since that is what I hope to create for my next major project. This is a short list of things that I would like to do: More animated movies with the [...]

I've only been playing pen & paper games for around 10 years now.  D&D was the first one that I was exposed to... actually it might have been Monopoly now that I think of it... or Clue even. BattleTech I probably have more money invested into this game than any other.  It really is an amazing game with the level [...]